;===========================================================================================================
;================== OPTION =================================================================================
;===========================================================================================================
;
;HOW TO USE
;
;[State -3, ???]
;type = VarSet
;Trigger1 = RoundState = 0
;trigger2 = roundsexisted = 0
;v = 5@
;range ="#"
;        please change the number here if you wish to change the option
;
;
; 
;===========================================================================================================
;1)==========================================================================================================
;Remove the pinch-state?
;================================================;
;0 - Remove it and make Shun Mc Satsu usage in 30% life
;1 - Don't remove it and make Shun Mc Satsu usage when Pinch-state mode is "Donald"
;2 - Don't remove and make Shun Mc Satsu usage in 30% life
;Default is now "2"

[Statedef 5900]
type = U

[State -3, Dangerous!];s`
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 50
value = 2


;___________________________________________________________________________________________________________
;===========================================================================================================
;2)==========================================================================================================
;AI guard lever?
;=================================================================================;
;0 - Weak AI guard LV
;1 - Default AI guard LV
;2 - Strong AI guard LV
;3 - Horrible AI guard LV


[State -3, AI-Guarding lever]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 52
value = 1


;___________________________________________________________________________________________________________
;===========================================================================================================
;3)==========================================================================================================
;Put AI on clone if Pal 11?
;If you set 0, You can control the clone of Ronald.
;If you set 1, the clone will automatically set their AI but you can't control them.
;================================================================================;
;1@= Yes
;0 = No


[State -3,Clone AI]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 55
value = 1


;___________________________________________________________________________________________________________
;===========================================================================================================
;4)==========================================================================================================
;Make friendly damage in Shake bomb's explosion? 
;(If the Shake-bomb get damage and bounce back)
;================================================================================;
;1@= Yes
;0 = No


[State -3, Shake_Bomb friendly-dmg]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 54
value = 1


;_______________________
;___________________________________________________________________________________________________________
;===========================================================================================================
;5)==========================================================================================================
;Add Mid-Night Bliss in "McDonald Happy Meal!"?
;(Only if the foes has a anim = "9020")
;================================================================================;
;1@= Yes
;0 = No


[State -3, MIDNIGHT]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
trigger3 = 1
v = 56
value = 0


;_______________________
;___________________________________________________________________________________________________________
;===========================================================================================================
;6)==========================================================================================================
;Remove M.A.C Barrier, Polluted Soul and/or Will-o-wisp?
;================================================================================;
;0 = NO
;1@= Remove M.A.C Barier only
;2 = Remove Will-o-wisp only
;3 = Remove Polluted Soul only
;4 = Remove All


[State -3, Do you believe in magic]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
trigger3 = 1
v = 49
value = 0


;_______________________
;___________________________________________________________________________________________________________
;===========================================================================================================
;7)==========================================================================================================
;Remove Brainwashed Assist?
;================================================================================;
;0 = NO
;1@= Yes


[State -3, Brain-sapping];AVXg
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
trigger3 = 1
v = 48
value = 0

;_______________________
;___________________________________________________________________________________________________________
;===========================================================================================================
;8)==========================================================================================================
;Stop randomly choosing of assist?
;================================================================================;
;0 = NO (EX:Colonel > Kaito > Flandre)*random all
;1@= Yes (EX:Colonel > Colonel > Colonel)*random first only


[State -3, assist]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
trigger3 = 1
v = 44
value = 0




;_____________________________________________________________________________________
;܂ŁIII@
;This is it! Done!
;_________________________________________________________________________________________________________________________________





























;===========================================================================================================
;These all code are from "H" and "Kurogane"
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;===========================================================================================================
;===========================================================================================================
;======================
;======================
[State 5900, 3]
type = ChangeState
Trigger1 = RoundNo = 1
Trigger2 = TeamMode = Turns
Trigger2 = RoundsExisted = 0
value = 190
[State 5900, 3]
type = ChangeState
Trigger1 = RoundNo >= 1
value = 0
;======================
;======================
;===========================================================================================================
;===========================================================================================================
;-------------- Generated by Fighter Factory -------------
;--------------------- Variable List ----------------------
; Var(0) - StateDef 6998
; Var(2) - StateDef , 6998
; Var(3) - StateDef 6998
; Var(4) - StateDef 100, -2
; Var(6) - StateDef 191, 197, 16501
; Var(7) - StateDef 45, -1
; Var(8) - StateDef 1466
; Var(9) - StateDef 16500, 6998
; Var(10) - StateDef
; Var(11) - StateDef 198
; Var(12) - StateDef 5120
; Var(13) - StateDef -2
; Var(14) - StateDef -2
; Var(15) - StateDef 4016, 4116, 31665, 32220, -1
; Var(16) - StateDef 16500
; Var(17) - StateDef -1
; Var(18) - StateDef 1205
; Var(19) - StateDef 1205
; Var(20) - StateDef , 20000, -1
; Var(21) - StateDef 11400
; Var(25) - StateDef -2, 1275, 881, -1
; Var(26) - StateDef -2
; Var(27) - StateDef 10800, -2
; Var(28) - StateDef 3100, 999, 211, -1
; Var(29) - StateDef 000002, 4210
; Var(30) - StateDef 9601, 4402, -1
; Var(31) - StateDef 9600, -1
; Var(32) - StateDef 190, -2
; Var(33) - StateDef -2
; Var(40) - StateDef 1234
; Var(41) - StateDef -2
; Var(44) - StateDef 5900
; Var(45) - StateDef 32222
; Var(46) - StateDef 3104, 3106
; Var(45) - StateDef 5900
; Var(49) - StateDef 5900
; Var(50) - StateDef 5900
; Var(51) - StateDef 1300
; Var(52) - StateDef 5900
; Var(53) - StateDef , 4029
; Var(54) - StateDef 5900
; Var(55) - StateDef 5900
; Var(56) - StateDef 5900
; Var(57) - StateDef 198
; Var(59) - StateDef 113
;--------------------- Float Variable List ----------------------
; fVar(20) - StateDef 20000
; fVar(35) - StateDef -1
;----------------------------------------------------------------


;What? 
;Are you still reading? O_o
